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War of the gods dnd 5e
War of the gods dnd 5e











war of the gods dnd 5e

And unless you’re a cleric or paladin, you don’t have to give a s$&% about it. In most D&D games, the mythology of the world – that is to say, the gods, the creation myth, and the metaphysical rules of the cosmos – is just sort of there. Because I’ve learned – recently – that this is a hot issue among a certain demographic of the gamer community. And comments will be moderated the f$%& out of existence if they go beyond discussing the system I prevent here. But if you want to discuss your personal feelings about gods and the divine in games and whether there’s a place for them or whatever? I don’t care. If you don’t want to use it, next week, there’ll be another different topic. Or WHY D&D’s mythology has become such a disaster. But I’m not going to get too deep into the philosophy as to WHY you want to build a mythology in your game. So, what am I going to discuss? Well, briefly, today, I’m going to discuss a system for building a top-level mythology for your D&D or Pathfinder setting based on thematic conflicts. But it will make me sound like a crazy person.

war of the gods dnd 5e

Because, in a sort of crackpot conspiracy theory kind of way, several recent topics I’ve discussed – or found myself thinking about – can be loosely grouped together as “the death of fantasy.” And there’s a whole philosophical and literary thing behind that. And there’s a general anti-mythology sentiment in the community these days. Here’s the thing: in a game like D&D, mythology CAN be a big part of the world. And I didn’t want to start setting building with a mythology.īut, recently, people remembered I said that thing and asked for it, and I decided to place the groundwork for it by discussing thematic conflict. After all, campaigns and settings are two different things.

War of the gods dnd 5e how to#

It’s only after you know how to build a campaign that you really start thinking about creating your own setting. See, the instructive parts about my website – the How to F$&%ing GM parts – have followed a progression over the years: how to run a game, how to build encounters, how to create basic content, how to build an adventure, and how to build to a campaign. The thing is, I sat on the idea for a while because I wasn’t ready to start talking about creating settings just yet. And, if you happened to be watching on Twitter, I even briefly explained the basic idea. In the same breath, I also said that five was the perfect number of gods. See, a while ago, I made this comment about how you could use the concept of thematic conflict to build a great pantheon of gods for your homebrew D&D setting. I’ve been sitting on this one for some time.













War of the gods dnd 5e